I need to set the UserAgent in electron to include the touch flag since I am writing the application for touch screens and it doesn't seem to auto detect that it is running on a touch screen. Any help would be nice, I already tried setting it in the
Edit: "This can't be done in Angular UI Modals" is a valid answer, if that's actually the case. This is the return data I get from a touch event. Conspicuously missing are any useful touch X/Y coords (https://developer.mozilla.org/en-US/docs/Web
I've just started learning Unity (using C#) and I'm trying to create script which will make object that script is attached to follow my touch inputs (basically follow my finger when I'm moving it around). What I tried to do is: EDIT: this is refreshe
I'm learning how to use box2d and andEngine. I am trying to make my sprite with body move. I made it work before when I coded everything in onCreateScene, but now I want to make a separate class for my sprite. So right now my onCreateScene looks like
i'm working on phonegap project with ionic framework. i create a simple project and add android platform, then add a button and run the project on real device. in result, tapping a button (click speed) on a button (running in samsung with android ver
The app is following. I have a line at the screen. I touch the screen and move finger. At the moment when my finger touches this line - I want to show a message at the moment of intersection. The code: public boolean onTouch(View v, MotionEvent event
I'm working on a site that another designer built: http://bigbolts.qa.aztekhq.com/. The products in the New Products and Recently Viewed areas on that page have two buttons with tooltips on them, and when they are clicked, they are supposed to trigge
I'm writing an iOS app and I can't seem to figure out how to do a continuous touch event. I tried using the "touchesBegan" and "touchesEnd" functions but those aren't for continuous touching. So basically what I have right now is as fo
This might be a stupid question, but I couldn't find the answer anywhere. Does the Microsoft Surface SDK 2.0 only work with Microsoft Surface products, or can I use it with other touchscreens? I really just like the way the SurfaceTextBox control wor
I have this Slider in WPF : <Slider x:Name="SizeSlider" IsManipulationEnabled="True" Width="100" Minimum="1" Maximum="10" Value="1" ValueChanged="SizeSlider_ValueChanged"></Sli
Im new at IOS. in my app, every time the user is drawing a circle i create a new subview of the circle. after the circle is created i would like the user to be able to drag the circle on the parent view. if the user create more then one circle, how c
So I want to be able to go into a folder and update "last modified" data on every file within. So far, I think I should be using: touch --date "2012-12-31" /tmp/date find /filestotouch -type f -not -newer /tmp/date And this should list
I put a UIButton on a UITableViewCell and set its showsTouchWhenHighlighted property to YES. The cell's selection style is UITableViewCellSelectionStyleNone. I have a selector that gets called when the button is tapped and it's working fine, so the b
I want to create a shape or button but when it is clicked it will send the event to the view behind of it. I've used the onInterceptTouchEvent but still the event is taken by the button instead of the View. This is my code: <?xml version="1.0"
I'd like to make it so that as you drag your finger over a set of elements, the background of the one you've got your finger on changes. It seems like I want to use the touchmove event for this, but as far as I can tell the target element never chang
I have to make a photo gallery for a mobile phone app, where I can swipe from one picture to another. Here is an example. unfortunately I can't use this library, because I need an inertial scrolling effect in fullscreen and you should be able to pinc
I am getting interested into touch screen programming and want to try something for fun. Searched for some time and looking for an infrared but still feel like found no hardware. Anybody could suggest an affordable and good touch screen also which ty
How do I get a sprite to do something while it's being touched (specifically, I want it to increase in size.) I tried: private void createSpriteOnTap(float x, float y) { final Sprite yourSprite = new Sprite(x, y, textureRegionForYourSprite, getVertex
I am using the android touch sample from android developers blog, but the touch is work for any location on the screen not only on the view that has the touch : The use code is : package pit.opensource.touch; import android.content.Context; import an
I have a framelayout which I make clickable (android:clickable="true") I add this framelayout to another view (lets call it "view2"). I set onClickListener to view2.. but, the listener isn't being triggered when i remove android:clicka
I try to develop a App for android. I have the following code: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); CardImage = (ImageView)findViewById(R.id.CardImage); CardImage.setOnTo
Today (or very recently) Chrome Beta updated to 17 for me and with it i noticed some funkiness in my web app. I noticed it was because a class was being added to the body element that normally only gets put there if there is touch event support which
I'm looking for advice, and maybe a few examples. I'm trying to figure out how to create a CCSprite and have the player touch it as close to int aCertainAmountOfTime after it was created as possible. I want the player's score to be determined by how
I am trying to prevent the default scrolling within a web app which contains an HTML5 video element on Mobile Safari. Handling document.ontouchmove and calling e.preventDefault() has been the standard way that I've found to achieve this. This seems t
I am working on some example in which i want to drag the image corresponding to touch in Android. Does anybody have an idea about how I can do it? public class TouchBall extends Activity { @Override protected void onCreate(Bundle savedInstanceState)
In my XML, I've set the focusable, focusableInTouchMode, clickable, and longClickable variables to false, yet I can still click and move the SeekBar. Do I need to actually change the listener events to do this? That seems so unnecessary.mySeekBar.set
What HTML APIs are available for touch screen devices (e.g. tablet PCs)? I notice that GMail's iPad interface (and other mobile interfaces) doesn't scroll down in a normal web browser (pretending to be an iPad via a user-agent hack). How can one acce
I started using the MoveMe sample to get touch input working. basically, I define these two callback functions to get my touch input: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { for ( UITouch* touch in touches ) { printf("touch
Looking to do classic OpenGL mouse picking in ES. I'd prefer not to use third party libs, GLU ports and OpenGL name stacks, etc, are out. This pretty much leaves inverse view transformation and ray intersection, correct? I've gotten pretty far with t
I have a custom table view cell that handles user gestures. However, even if I have exclusiveTouch set to YES, the moment the y value changes by any amount, scolling starts, even if I'm in the middle of handling the touch events. How do I prevent the