Xcode console indicating that Firebase is not configured

I don't know why this isn't working my Firebase is configured. Here is a Screenshot of my AppDelegate.swift file. Here is my console log: 2017-05-29 17:52:53.141 Study M8[31592] <Error> [Firebase/Core][I-COR000003] The default Firebase app has not y

How to check viewcontroller is added to the stack or not

I have two view controllers. I have navigated from one view to another view by press the button to using below code. *let secondViewController = self.storyboard!.instantiateViewControllerWithIdentifier("NotificationController") as! NotificationC

Adding multiple textfields to firebase using swift

Image of my view controller: This is my code class AddViewController: UIViewController { @IBOutlet weak var questionField: UITextField! @IBOutlet weak var correctAnswer: UITextField! @IBOutlet weak var optionA: UITextField! @IBOutlet weak var optionB

Fast card style with GMS

Im using GMS (Google Maps SDK) In my current project, and it looks like this Is it possible to style the map to something like this? and still use GMS. You can customize the map the way you want here: https://mapstyle.withgoogle.com/ Once you are don

Firebase or Swift do not detect umlauts

I found some weirdest thing in Firebase Database/Storage. The thing is that I don't know if Firebase or Swift is not detecting umlauts e.g(ä, ö, ü). I did some easy things with Firebase like upload images to Firebase Storage and then download them in

How to access data in nested JSON in swift

I have a json file I need to get the latest "id": "article" "createdAt": "2016-04-22T03:38:39.130Z" date. How do I go about getting this data from the request in swift? Note: Sorry im a swift newb. let url = "h

UIView with tags at the top of UITableviewcontroller Swift

I am trying to keep a UIView with a label, segmentedControl and a button at the top of my UITableViewController as it scrolls. I cannot use a ViewController with UITableView because my TableViewCells are static with UITextFields in them. I know this

Xcode error 7 No architecture required during build

When I try to build my project I get the following errors (see below) Some info IOS7 target Upgraded to xcode 7. But I did experience issues in xcode 6 also BaseSdk IOS9 Pods installed. But since my project is targeting IOS7 I can't use use_framework

Switches and Ifs

I've got a slider that changes blur radius: - (IBAction)sliderValueChangesFinderUp:(id)sender { _sliderValue = round(self.blurSlider.value); _effectImage = nil; _effectImage = [BlurFilter imageByApplyingClearEffectToImage:self.myImage withRadius:_sli

How to pass the EAGLView UIButton frame to viewcontroller

I have EAGLView and it's UIButton. In ViewController i need to display the same button in landscape mode with click event what it has in EAGLView. I tried to set [eaglView.save setFrame:CGRectMake(360, 10, 40, 40)]; but the size is not changing in la

Apple Mach-O Link Error with Third Party SDK

I've gone through all the Mach-O linker error entries in stackoverflow but could not solve the issue. Please refer to the following information : I am using a third party SDK framework in my application. XCode 5.1, iOS7.1 SDK, iPad Application Mach-O

Format for the POST request in iOS

I am able to get the JSON Response in iOS code through POST Request only when the parameters are empty. Response from Server is { Token = "" } NSString *postData = [NSString stringWithFormat:@""]; But when I add any parameters like sho

The path must exactly match RKResponseDescriptor pathPattern

So the current service I'm using for updating an object follows the formatting of the following URL http://www.baseurl.com/servicemethodAddObject/transactionId?clientTime=clientTime So this is the code I put in there. Roughly. [objectManager addRespo

Multitextures does not work

I am using 3 textures.But only two textures are working. enum { UNIFORM_TEXTURE, UNIFORM_TEXTURE_MAP, UNIFORM_INPUT1, NUM_UNIFORMS}; GLint uniforms[NUM_UNIFORMS]; The third one is not displaying .This is how I activate the textures: glActiveTexture(G

JSONKit benchmarks

I pulled the code from http://www.bonto.ch/blog/2011/12/08/json-libraries-for-ios-comparison-updated/ and tested it on my local machine. I was surprised by the results and NSJSonSerialization gave much better performance than JSONKit. Has NSJSonSeria

Find if a ViewController is already on the view stack

I want to check if my view has already been added to the view, so that the user cannot repeatedly add the new UIViewController onto the view. if (!self.fmovc) { self.fmovc = [[FMOVC alloc] initWithNibName: @"FMOVC" bundle:nil]; } BOOL viewAlread

Static sub-picture background effect

In the latest Expedia app for iOS, they have a very interesting effect that I am trying to wrap my head around. The have two columns of infinitely scrolling subviews which I know can be accomplished with 2 scrollviews. The interesting part is that th

Structure of the file system in the table view

I'm a iOS newbie, be gentle :) I need to populate a table view with a file system like structure with folders and files. The structures depth is dynamic. At the moment I reuse the same table view and reload it's data if a folder is selected to show t

Pass Facebook SDK Pass parameter with application requests

I would like to have my native iOS app send a request with a parameter to a Facebook user on iOS. If they accept, it will launch my native iOS app and pass it the parameter. Is this possible? I am having marginal success using [facebook dialog:@"appr

Play YouTube on iOS 5 without leaving the app

My application needs to support to play YouTube video and shows the first frame as Thumbnail. Since we need to keep our application running about playing video, therefore, in iOS 4.3.5, we used a method to embed a HTML link in a WebView. It works fin

Get the path of an ALAsset

How can I get the path of each item in an array of ALAssets? I would like to get the images so that I can add them to an email e.g. NSString *path = [[NSBundle mainBundle] pathForResource:@"sample" ofType:@"png"]; NSData *myData = [NSD

MPMoviePlayerController still flees

I release the MPMoviePlayerController but the memory allocation and the living objects are still higher than before the object allocation. However if I reallocate the object it doesn't leak more. My application actually uses a lot of media files and