How to create a prototype function in powershell?

I can't find an example. How do I make a prototype for my powershell functions? function exampleFunc(); //other stuff that calls the example function Function exampleFunc(){//stuff}PowerShell doesn't support prototype functions, forward declarations

Error: The 'XXX' prototype does not match up to 'YYY'

I'm getting the following errors when adding namespace to my project: CPoolElement.h: #ifndef CPOOLELEMENT_H_ #define CPOOLELEMENT_H_ namespace TestName { class CPoolElement { public: CPoolElement(); virtual ~CPoolElement(); }; } #endif /* CPOOLELEME

Can compilers not switch to the called function?

In C++, execution starts from top of main (). Ok, got it. Now look at this: #include <iostream> int main () { int x; std::cin >> x; std::cout << add (x, x); return 0; } int add(int x, int y) { return x+y; } Compiler throws an error when

List all prototypes of functions available from C / C ++?

Is there any way within a C or C++ program of getting information on all the functions that could be called? Perhaps a compiler macro of some sort? I know that there are programs that could take in source files or .o files and get the symbols or the

Problems with functional prototypes

I am having difficulties in getting my program working properly. For the part of the project I am having difficulties with, I need to create a function that validates two different numbers input by the user. However in the whenever I run the program

Why use prototype functions?

Why use function prototypes in C? It seems sort of redundant because we already declare the function name, argument types, and return type in the definition. Do the prototypes have to be declared before the function is defined or used for the optimiz

Prototype function with empty parameter *

I have two functions, each taking a pointer to a different type: void processA(A *); void processB(B *); Is there a function pointer type that would be able to hold a pointer to either function without casting? I tried to use typedef void(*processor_

Program crashing on a prototype function declaration

I try to practice generic functions writing this function: void *scramble(void *arr, int ElemSize, int n, int *indArr); But whenever I run the program with a debugger it crashes on the prototype line, using F11 (Step Into) I see the following: 1. #el

Prototyping a function with a structure pointer as a parameter

I have been running in circles with this problem. I have a struct declared in extern.h: typedef struct { char data[Q_SIZE]; int head; int tail; int size; }queue; in main.c I declare two instances of this struct: queue rxq, txq; in other .c files, if

Reporting method with extended classes

quick question on declaring functions. Lets say I have the following code: class a{ int var; /* stuff*/ } class b : a{ /* other stuff*/ } class c : a{ /* more other stuff*/ } class d{ myFunctionThatWantsTheIntNamedVar(SubClassOfClassA SomeClassUnknow

Difference between methods of defining JavaScript classes

What's the difference between these two method of defining a 'class' in JavaScript? Method One Define method within the constructor: function MyClass() { this.foo = function() { console.log('hello world!'); }; } Method Two Define method on the protot

Why should the prototype be consulted via an instance?

I'm trying to create a class constant, but I guess my novice-level understanding of JavaScript is showing. When this code executes: var Class = function() {}; Class.prototype = { CONST : 1 }; var instance = new Class(), c1 = instance.CONST, c2 = Clas

What is the effect of broadcasting an empty function pointer?

So I'm trying to write a buffering library for the 64th time and I'm starting get into some pretty advanced stuff. Thought I'd ask for some proffesional input on this. In my first header file I have this: typedef struct StdBuffer { void* address; } S

Javascript inherits the array and makes it global

The small demo below illustrates my problem: // 1 - Define a global reference to classA (function() { window.classA = new ClassA(); })(); // 2 - ClassA object definition function ClassA() { this.test1 = function() { document.write('test1'); }; } // 3

Declare the main prototype

Is there any reason why I never see main's prototype declared in C programs, ie: int main(int argc, char* argv[]); int main(int argc, char* argv[]) { return 0; } Always seemed inconsistent..C language standard, draft n1256: 5.1.2.2.1 Program startup

What is the purpose of the prototyping function?

I'm following a guide to learn curses, and all of the C code within prototypes functions before main(), then defines them afterward. In my C++ learnings, I had heard about function prototyping but never done it, and as far as I know it doesn't make t

Switch parameters to a prototyped javascript function

I've been recently experimenting with prototyping in javascript and I can't figure out why the following code doesn't work. What I would like to do is create a new instance of cheese with parameter n. function food(n) { this.n=n; } function cheese(n)