How to save all hard-coded values ​​in a class

I have created a class in VBA which I would like to have some pre-set values associated with it. I am new to classes, and am wondering what is the best (/a good) way of structuring my VBA code within the class object, so that I can access these defau

Comparing pointer objects using the pointer expression in cpp

I create a two pointer object of a class 'myclass' myclass *obj1,*obj2; can I compare these two objects using comparison operator and pointer expression i.e *obj1==*obj2 If yes, how does it happen? If not, why isn't his allowed?If yes, how does it ha

Knowing if a variable is an instance of a class or structure

There is a way to know if a variable in swift is an instance of a class or a struct? I'm trying to do a deepCopy but I'm only interested in doing that if it is an instance of a class, not a structI found a way to do this func getDeepCopy<T>(object:

Selecting the input value of a subclass

I want to use an if statement to select the value of a subclass in an image slider. If the input value is 'yes', it changes the text color. Javascript: $('document').ready(function(){ if $('.slide-active').find('.black').value = 'yes'){ $('.slide-tit

Detect the type of parameter passed in the class constructor

I want the constructor of a class to be able to pass two types of parameters, then inside the method do some stuff based on the type of the parameter. the types would be double and String[]. the class and its constructor is something similar to: publ

c ++ - struct and class stuffing

I always pad my structs in C to get the maximum performance (good memory alignment). // on a x86_64 struct A { int64_t z; int32_t x; int16_t y; // we don't care the uint8_t position, as they are 1 byte wide. uint8_t s[8]; uint8_t t[4]; } But if I dec

Access Class methods without prefix with class

In a program like: package testing; import MarcoLib.Mouse; import MarcoLib.Timings; public class Testing { /** * @param args the command line arguments */ public static void main(String[] args) { Mouse.pressMouse(1); } } Is there a way to call Mouse.

returns NULL from a C ++ template

I have to create a template function that searches an element in a map variable. If the element exists, the function must return it. Otherwise i must return NULL. template <class K, class E> E dictionary<K,E>::research(K key){ //map<K,E>

a selector combined with the hasclass () function

This question already has an answer here: chaining classes for .hasClass(); 3 answers JQuery .hasClass for multiple values in an if statement 10 answers I am now practicing my JS skills and Jquery. var clickcheckboxcount=0; var clickedcheckboxname =

Python: list containing members of a class

nop = 0 patron = list def createnew(firstname, lastname, phone, age, gender): name = (lastname.lower() + ", " + firstname.lower()) patron.append(patrons(name, phone, age, gender)) nop += 1 class patrons(): number = 1 def __init__(self, name, pho

Output values ​​of the client and the object class

I have an object and client class created which prints coordinates in order of their distance from the origin. The client class asks the user how many dimensions they want the array to have (x,y or x,y,z) how many points they want generated, and a ra

Python and class attribute declarations

I have been told that declaring dynamic attributes within a classes scope is not the 'Python Way' but I do not understand why. Could someone explain this to me or point me at some documentation as to why this is a bad thing? Honestly, I thought this

How to implement instance sharing for case classes

Assuming defintion: case class IntegerWrapper(i : Int) and being in a situation that potentially large amounts of IntegerWrapper instances with i=[0..N> may be created what does one have to do to: Map this range to a fixed set of singletons [IntegerW

How to reduce the number of IF statements?

I have many IF sentences that each start a function. Is there an obvious way to write this code much simpler? Every IF starts different function, but it still looks like an overkill. if ($this->machine == '' AND $this->date_from == '' AND $this->

Android accelerometer class

I tried to create seperate accelerometer class that holds values of accelerometer and I can acces them from any other class whenever I want, but it doesn't seem to work. Here is my Accelerometer class: import android.hardware.Sensor; import android.h

PHP OOP: How to use a generic MySQL class in other classes

I've just started using OOP PHP and ran into a question. I've set up a generic mysql class that allows me to connect to a database and has some functions to obtain records from a table: class mysql{ //some lines to connect, followed by: public functi

Access other class files in Java

We've just started learning Java for my degree and I've been given a folder with various Java classes in, each in their own .java file, with the file name the same as the name of the class it has it in. There is one file which hosts a public class wh

Interfaces in .Net

I would like to use the same code for copying files to an FTP server, and through USB. I've already written some code, which as of now uses functions from the System.IO namespace. To minimize code duplication, I've listed the functions which I need f

Repeat the procedure for each class item

Data.XX.NewValue := Data.XX.SavedValue; Data.XX.OldValue := Data.XX.SavedValue; I need to do the above a large number of times, where XX represents the value in the class. Pretending there were 3 items in the list: Tim, Bob, Steve. Is there any way t

Mutual class instances in C ++

What is the issue with this code? Here we have two files: classA.h and classB.h classA.h: #ifndef _class_a_h_ #define _class_a_h_ #include "classB.h" class B; //???? class A { public: A() { ptr_b = new B(); //???? } virtual ~A() { if(ptr_b) dele

Do you prefer to return the modified object or not?

Class c = new Class( { Prop = "Initial" } ); I have the class above. How would you create a method to modify it? public Class ModifyIt(Class c) { c.Prop = "changed"; return c; } or public void ModifyIt(Class c) { c.Prop = "changed