What is the purpose of constants in redux?

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For example from this example:

export const ADD_TODO = 'ADD_TODO'
export const DELETE_TODO = 'DELETE_TODO'
export const EDIT_TODO = 'EDIT_TODO'
export const COMPLETE_TODO = 'COMPLETE_TODO'
export const COMPLETE_ALL = 'COMPLETE_ALL'
export const CLEAR_COMPLETED = 'CLEAR_COMPLETED'

It's not like you're saving characters. The variable name is exactly the same as the string, and will never change. I understand making constants if one day you were doing to do something like:

ADD_TODO = 'CREATE_TODO'

but that never happens. So what purpose do these constants serve?


You are right, it is not about saving characters however after code minification you can save some space.

In redux you use those constants at least in two places - in your reducers and during actions creation. So it's much convenient to define a constant once in some file e.g. actionTypes.js

export const ADD_TODO = 'ADD_TODO';
export const DELETE_TODO = 'DELETE_TODO';
export const EDIT_TODO = 'EDIT_TODO';
export const COMPLETE_TODO = 'COMPLETE_TODO';
export const COMPLETE_ALL = 'COMPLETE_ALL';
export const CLEAR_COMPLETED = 'CLEAR_COMPLETED';

And then require it in actions creator file e.g. actions.js

import { ADD_TODO } from './actionTypes';

export function addTodo(text) {
  return { type: ADD_TODO, text };
}

And in some reducer

import { ADD_TODO } from './actionTypes';

export default (state = [], action) => {
  switch (action.type) {
    case ADD_TODO:
      return [
        ...state,
        {
          text: action.text,
          completed: false
        }
      ];
    default:
      return state
  }
};

It allows you to easily find all usages of that constant across the project (if you use an IDE). It also prevents you from introducing silly bugs caused by typos -- in which case, you will get a ReferenceError immediately.