I am LibGdx Newbie, and trying to make my iceCream image touchable. I like to know how to set the input-process(by touch on screen). Do I need to make another class? When I try to implements the input-process to my Prac1 class, JAVA doesn't allow me to implements without changing the class abstract. To be specific, I like to make it whenever the user touch the image ,it counts the number of touch. Here is my code and Thank you for help.
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class Prac1 extends ApplicationAdapter {
int w,h,tw,th =0;
OrthographicCamera camera;
SpriteBatch batch;
Texture img;
@Override
public void create () {
w = Gdx.graphics.getWidth();
h = Gdx.graphics.getHeight();
camera = new OrthographicCamera(w, h);
camera.position.set(w/2, h/2, 0);
camera.update();
batch = new SpriteBatch();
img = new Texture(Gdx.files.internal("iceCream.png"));
tw = img.getWidth();
th = img.getHeight();
}
@Override
public void render () {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
batch.draw(img, camera.position.x - (tw/2), camera.position.y - (th/2));
batch.end();
}
}
You can use
InputProcessor
to handle user input. Like this:-
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class Prac1 extends ApplicationAdapter {
float w,h,tw,th =0;
OrthographicCamera camera;
SpriteBatch batch;
Sprite img;
@Override
public void create () {
w = Gdx.graphics.getWidth();
h = Gdx.graphics.getHeight();
camera = new OrthographicCamera(w, h);
camera.position.set(w/2, h/2, 0);
camera.update();
batch = new SpriteBatch();
img = new Sprite(new Texture(Gdx.files.internal("iceCream.png")));
tw = img.getWidth();
th = img.getHeight();
img.setBounds( camera.position.x - (tw/2), camera.position.y - (th/2),tw,th);
Gdx.input.setInputProcessor(new InputAdapter(){
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
if(img.getBoundingRectangle().contains(screenX, screenY))
System.out.println("Image Clicked");
return true;
}
});
}
@Override
public void render () {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
img.draw(batch);
batch.end();
}
}
replace this code with your code you can easily understand what is happening here. your can also implement
GestureListener
to handle gesture events.