I'm looking for a very simple HTML5 2D Hex / Touch game engine framework to build board game like:
- Turn based 2D Hex Grid Wargame
- Dungeon Crawler
- Settlers of Catan
I found an awesome article on Hexagon grids with a D3.js implementation but can't figure out how to start a boilerplate.
But I don't know which one would be the best for my use case. There few sample/tutorial that really match my needs. It's often:
- Very tiny screen size
- Or ugly assets
- Or dead links
- Or lot's of code
Playcraft seems to support hex grids, at least in the announced 0.5.6 release:
Here’s a big list of things we’ve changed: * hex tile maps now supported using (pc.HexTileLayer)
The code is on Github. The project looks inactive since July 2013.