How to reduce compilation time with C ++ templates

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I'm in the process of changing part of my C++ app from using an older C type array to a templated C++ container class. See this question for details. While the solution is working very well, each minor change I make to the templated code causes a very large amount of recompilation to take place, and hence drastically slows build time. Is there any way of getting template code out of the header and back into a cpp file, so that minor implementation changes don't cause major rebuilds?


I think the general rules apply. Try to reduce coupling between parts of the code. Break up too large template headers into smaller groups of functions used together, so the whole thing won't have to be included in each and every source file.

Also, try to get the headers into a stable state fast, perhaps testing them out against a smaller test program, so they wouldn't need changing (too much) when integrated into a larger program.

(As with any optimization, it might be less worth to optimize for the compiler's speed when dealing with templates, rather than finding an "algorithmic" optimization that reduces the work-load drastically in the first place.)