I have a PNG file with transparency that I'm using as OpenGL texture. I load it in
BitmapFactory.decodeResource, then upload it to GPU.
The PNG file is quite big and in order to cut down on APK size, I'm trying to use two JPGs instead--one with RGB data, and the other with alpha channel (grayscale).
How do I combine the two JPGs together in one
Bitmap object with alpha channel? I tried loading alpha channel as
Bitmap.Config.ALPHA_8, then drawing them on top of each other using
Canvas but no luck so far.
Have a look at Kevin Dion's answer to this related question. He explains how to combine 4 separate images (R, G, B and A channels) but you should be able to adapt it to work with two images.