I have a PNG file with transparency that I'm using as OpenGL texture. I load it in Bitmap
with BitmapFactory.decodeResource
, then upload it to GPU.
The PNG file is quite big and in order to cut down on APK size, I'm trying to use two JPGs instead--one with RGB data, and the other with alpha channel (grayscale).
How do I combine the two JPGs together in one Bitmap
object with alpha channel? I tried loading alpha channel as Bitmap.Config.ALPHA_8
, then drawing them on top of each other using Canvas
but no luck so far.
Have a look at Kevin Dion's answer to this related question. He explains how to combine 4 separate images (R, G, B and A channels) but you should be able to adapt it to work with two images.