I've seen this recently and now I can't find it …
How do you set the class of an object to something else?
--Update: Well, in Pharo! Like:
d:=Object new. d setClass: Dictionary.
Only that it isn't actually setClass. How can you modify the class pointer of an object?
It requires that both original and target class have the same class layout. For some strange reason it expects an instance of the target class as parameter, which is however not used.
So you would do
d := Object new. d primitiveChangeClassTo: Dictionary new.
however this fails, since dictionaries have two instance variables but plain objects have none.
If you are into meta-programming, you might also be interesting in using any object as a class. I used that in Protalk to realize a prototype based language that works directly on top of Smalltalk.