So I'm making a game, and I want the user to be able to fight crimes. Only I don't want them to be able to fight crimes again for a period of time, a 10 second delay max. I know that I could use Math.Random() somehow, but I'm having trouble figuring out how to use it in this context.
To clarify, I want a label and two buttons saying yes or no to become visible after a random period of time, 20 seconds max. Can someone explain how this could be done, or if there is a better way to do this?
Thanks in advance.
Basicly you create a timestamp like this long timestamp = System.currentTimeMillis()
after you have done the "fight". You instantly can disable the button now
Then you can create a Random object and call it´s next int method with the span you want to create for this 10-20 sec like this
Random r = new Random();
int span = r.nextInt(10);
Furthermore you just mathematicly add id up to milliseconds
span += 1000;
Then you would create a method that would be called in your gui update function, or a seperate thread, which would check the currentMillis against the timestamp of your last "fight".
if(System.currentTimeMillis() >= span + timestamp) {
// activate
}