Android application, & ldquo; Source not found & rdquo; Debug Error - tried to download the Android source code

I'm getting an error in my Android app that says "source not found" and crashes the program. I've already read a number of posts saying that the solution is to download the android source code and load that up in Eclipse, but I tried to no avail.

Here is a bunch of information that may help with my problem, let me know if you need more!


Thread [<1> main] (Suspended (exception RuntimeException))
ActivityThread.performLaunchActivity(ActivityThrea d$ActivityRecord, Intent) line: 2663
ActivityThread.handleLaunchActivity(ActivityThread $ActivityRecord, Intent) line: 2679
ActivityThread.access$2300(ActivityThread, ActivityThread$ActivityRecord, Intent) line: 125
ActivityThread$H.handleMessage(Message) line: 2033
ActivityThread$H(Handler).dispatchMessage(Message) line: 99
Looper.loop() line: 123
ActivityThread.main(String[]) line: 4627
Method.invokeNative(Object, Object[], Class, Class[], Class, int, boolean) line: not available [native method]
Method.invoke(Object, Object...) line: 521
ZygoteInit$ line: 868
ZygoteInit.main(String[]) line: 626
NativeStart.main(String[]) line: not available [native method]

Is it weird that the first entry is 'ActivityThrea d' with the 'd' cut off? If this is the problem, what went wrong and how do I fix it?

The line of code the debug stops on:

public void AddAnimationID(String index, Integer view)
 animations.put(index, view);

'animations' is a Dictionary and is a member of class Alien. I am calling it like:

Alien alien;
alien.AddAnimationID("idle", R.drawable.idle);

I am correct in thinking that R.drawable.idle is an int right? findViewByID takes an int for the argument...

Here is the logcat, I tried to pinpoint where in the log it started the application, sorry if its too much.

I/ActivityManager(   59): Displayed activity
uncher2.Launcher: 21357 ms (total 21357 ms)
I/Launcher.Model(  118): not binding apps: no Launcher activity
D/dalvikvm(  118): GC_EXPLICIT freed 5222 objects / 297520 bytes in 114ms
D/dalvikvm(  118): GC_EXPLICIT freed 11360 objects / 562112 bytes in 94ms
D/PackageParser(   59): Scanning package: /data/app/vmdl45576.tmp
I/PackageParser(   59): Game.Main: compat added android.permission.WRITE_EXTERNA
L_STORAGE android.permission.READ_PHONE_STATE
I/PackageManager(   59): Removing non-system package:Game.Main
I/ActivityManager(   59): Force stopping package Game.Main uid=10032
D/dalvikvm(  118): GC_EXTERNAL_ALLOC freed 319 objects / 18064 bytes in 73ms
D/dalvikvm(   59): GC_FOR_MALLOC freed 6857 objects / 349752 bytes in 400ms
D/PackageManager(   59): Scanning package Game.Main
I/PackageManager(   59): Package Game.Main codePath changed from /data/app/Game.
Main-2.apk to /data/app/Game.Main-1.apk; Retaining data and using new
I/PackageManager(   59): /data/app/Game.Main-1.apk changed; unpacking
D/installd(   34): DexInv: --- BEGIN '/data/app/Game.Main-1.apk' ---
I/ActivityManager(   59): Starting activity: Intent { act=android.intent.action.
MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=Game.Main/.Main }

D/dalvikvm(  258): DexOpt: load 116ms, verify 200ms, opt 2ms
D/installd(   34): DexInv: --- END '/data/app/Game.Main-1.apk' (success) ---
W/PackageManager(   59): Code path for pkg : Game.Main changing from /data/app/G
ame.Main-2.apk to /data/app/Game.Main-1.apk
W/PackageManager(   59): Resource path for pkg : Game.Main changing from /data/a
pp/Game.Main-2.apk to /data/app/Game.Main-1.apk
D/PackageManager(   59):   Activities: Game.Main.Main
I/ActivityManager(   59): Force stopping package Game.Main uid=10032
E/Launcher(  118): Unable to launch. tag=ApplicationInfo(title=Alien Game) inten
t=Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER]
 flg=0x10200000 cmp=Game.Main/.Main }
E/Launcher(  118): android.content.ActivityNotFoundException: Unable to find exp
licit activity class {Game.Main/Game.Main.Main}; have you declared this activity
 in your AndroidManifest.xml?
E/Launcher(  118):      at
E/Launcher(  118):      at
E/Launcher(  118):      at
E/Launcher(  118):      at
E/Launcher(  118):      at
E/Launcher(  118):      at
E/Launcher(  118):      at
E/Launcher(  118):      at android.widget.AdapterView.performItemClick(AdapterVi
E/Launcher(  118):      at android.widget.AbsListView$
E/Launcher(  118):      at android.os.Handler.handleCallback(
E/Launcher(  118):      at android.os.Handler.dispatchMessage(
E/Launcher(  118):      at android.os.Looper.loop(
E/Launcher(  118):      at
E/Launcher(  118):      at java.lang.reflect.Method.invokeNative(Native Method)
E/Launcher(  118):      at java.lang.reflect.Method.invoke(
E/Launcher(  118):      at$MethodAndArgsCalle
E/Launcher(  118):      at
E/Launcher(  118):      at dalvik.system.NativeStart.main(Native Method)
I/installd(   34): move /data/dalvik-cache/[email protected]@[email protected]
-> /data/dalvik-cache/[email protected]@[email protected]
D/PackageManager(   59): New package installed in /data/app/Game.Main-1.apk
I/ActivityManager(   59): Force stopping package Game.Main uid=10032
I/ActivityManager(   59): Start proc com.svox.pico for broadcast com.svox.pico/.
VoiceDataInstallerReceiver: pid=259 uid=10028 gids={}
D/dalvikvm(  157): GC_EXPLICIT freed 4079 objects / 247824 bytes in 605ms
D/dalvikvm(   59): GC_EXPLICIT freed 6136 objects / 382312 bytes in 493ms
W/RecognitionManagerService(   59): no available voice recognition services foun
I/installd(   34): unlink /data/dalvik-cache/[email protected]@[email protected]
D/AndroidRuntime(  191): Shutting down VM
D/jdwp    (  191): adbd disconnected
I/AndroidRuntime(  191): NOTE: attach of thread 'Binder Thread #3' failed
I/ActivityThread(  259): Publishing provider com.svox.pico.providers.SettingsPro
vider: com.svox.pico.providers.SettingsProvider
D/AndroidRuntime(  269):
D/AndroidRuntime(  269): >>>>>>>>>>>>>> AndroidRuntime START <<<<<<<<<<<<<<
D/AndroidRuntime(  269): CheckJNI is ON
D/AndroidRuntime(  269): --- registering native functions ---
I/ActivityManager(   59): Starting activity: Intent { act=android.intent.action.
MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=Game.Main/.Main }

I/ActivityManager(   59): Start proc Game.Main for activity Game.Main/.Main: pid
=273 uid=10032 gids={1015}
I/ARMAssembler(   59): generated scanline__00000077:03545404_00000004_00000000 [
 47 ipp] (67 ins) at [0x322b68:0x322c74] in 4370882 ns
W/Game.Main.Main(  273): SIS is null
D/AndroidRuntime(  273): Shutting down VM
W/dalvikvm(  273): threadid=1: thread exiting with uncaught exception (group=0x4
E/AndroidRuntime(  273): FATAL EXCEPTION: main
E/AndroidRuntime(  273): java.lang.RuntimeException: Unable to start activity Co
mponentInfo{Game.Main/Game.Main.Main}: java.lang.NullPointerException
E/AndroidRuntime(  273):        at
E/AndroidRuntime(  273):        at
E/AndroidRuntime(  273):        at$2300(Activi
E/AndroidRuntime(  273):        at$H.handleMessage(Ac
E/AndroidRuntime(  273):        at android.os.Handler.dispatchMessage(Handler.ja
E/AndroidRuntime(  273):        at android.os.Looper.loop(
E/AndroidRuntime(  273):        at
E/AndroidRuntime(  273):        at java.lang.reflect.Method.invokeNative(Native
E/AndroidRuntime(  273):        at java.lang.reflect.Method.invoke(
E/AndroidRuntime(  273):        at$MethodAndA
E/AndroidRuntime(  273):        at
E/AndroidRuntime(  273):        at dalvik.system.NativeStart.main(Native Method)

E/AndroidRuntime(  273): Caused by: java.lang.NullPointerException
E/AndroidRuntime(  273):        at Game.Main.Main.onCreate(
E/AndroidRuntime(  273):        at
E/AndroidRuntime(  273):        at
E/AndroidRuntime(  273):        ... 11 more
W/ActivityManager(   59):   Force finishing activity Game.Main/.Main
I/ActivityManager(   59): Starting activity: Intent { act=android.intent.action.
MAIN cat=[android.intent.category.LAUNCHER] flg=0x10000000 cmp=Game.Main/.Main }

D/AndroidRuntime(  269): Shutting down VM
D/jdwp    (  269): adbd disconnected
I/AndroidRuntime(  269): NOTE: attach of thread 'Binder Thread #3' failed
W/ActivityManager(   59): Activity pause timeout for HistoryRecord{43ed84f8 Game
I/ARMAssembler(   59): generated scanline__00000077:03515104_00000000_00000000 [
 33 ipp] (47 ins) at [0x305640:0x3056fc] in 1148283 ns
W/ActivityManager(   59): Launch timeout has expired, giving up wake lock!

Here is the class Alien:

package Game.Main;

import java.util.Dictionary;

import android.widget.ImageView;

public class Alien
    private AlienState state;
    private Dictionary<String, Integer> animations;
    private ImageView imageView;

    public Alien()


    public void AddAnimationID(String index, Integer view)
        animations.put(index, view);

    public Integer GetAnimationID(String index)
        return animations.get(index);

    public void SetImageView(ImageView view)
        imageView = view;
        if(animations.get("idle") != null)
            state = AlienState.idle;

    public ImageView GetImageView()
        return imageView;

    public void ChangeView(String index)
        if(animations.get(index) != null)
            state = AlienState.valueOf(index);

Here is the onCreate function that this is called from and related information:

package Game.Main;

import java.util.ArrayList;
import java.util.List;

import Game.Main.MainView.MainThread;
import android.content.Intent;
import android.os.Bundle;
import android.speech.RecognizerIntent;
import android.util.Log;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.animation.Animation.AnimationListener;
import android.widget.Button;
import android.widget.ImageView;
import android.widget.TextView;

public class Main extends Activity implements OnClickListener {

    private static final int VOICE_RECOGNITION_REQUEST_CODE = 1234;

    private ArrayList<String> dictionary;
    private TextView txtText;

    private MainThread thread;
    private MainView view;

    private AnimationDrawable anim;

    private Alien alien;

    @Override // called when Main is created.
    public void onCreate(Bundle savedInstanceState) {

        // reload from previous instance

        // set default content view

        view = (MainView)findViewById(;
        thread = view.GetThread();

        if (savedInstanceState == null) {
            // we were just launched: set up a new game
            Log.w(this.getClass().getName(), "SIS is null");
        } else {
            // we are being restored: resume a previous game
            Log.w(this.getClass().getName(), "SIS is nonnull");

        // setup speak button
        Button speakButton = (Button)findViewById(;

        // setup text box
        txtText = (TextView)findViewById(;

        // setup our dictionary
        dictionary = new ArrayList<String>();

        alien.AddAnimationID("idle", R.drawable.idle);
        alien.AddAnimationID("jump", R.drawable.jump);
        alien.AddAnimationID("think", R.drawable.think);
        alien.AddAnimationID("sit", R.drawable.sit);

        // check to see if a recognition activity is present
        PackageManager pm = getPackageManager();
        List<ResolveInfo> activities = pm.queryIntentActivities(new Intent(RecognizerIntent.ACTION_RECOGNIZE_SPEECH), 0);

        // if activities were found, cancel speech recognition
        if (activities.size() != 0)
            speakButton.setText("Recognizer not present");

I am using Eclipse on Windows 7 x64. I have all of the newest updates to the android SDK and I downloaded the android source code and added it to the Eclipse patch because previous posts led me to try that. The code breaks for debug when the first time AddAnimationID is called. I hope this is all you need, thanks! Sorry if I'm doing this wrong by the way, I'm somewhat new at this.

Edit: Looks like I didn't have enough breakpoints, the culprit is not the AddAnimationID function but actually the SetImageView one. The if statement seems to not work, so I've commented it out for now. I'll post back once I've figured it out. It's probably something silly that works in another language but not Java...

The problem ended up being the Dictionary class, I got it to vaguely work by throwing in a bunch of try/catch blocks, but that wasn't what I wanted, so I replaced it with a Map and it works fine.

To append some useful information I've found since then to this answer, as a decent number of people have visited this page: Eclipse will say "Source not found" for nearly every random error you make in your app. Here are some steps to follow in order to locate these troublesome lines of code:

1) Step through your code line-by-line (using step filters to ignore code that you did not write) until you find the offending line, this is most likely where you made your mistake. If the error is deep in the code, place a break point close to, but not after, where you feel the issue occurs and step from there.

2) Uncaught exceptions and other useful information can sometimes be found in the Variables panel.

3) "Source Not Found" just means the line of code that generated the exception is in a binary file. It does exist, Eclipse just can't show it to you.